17/10/2011

D'ARK



26/04/2011

Compositing Breakdown.

I've thrown together a quick breakdown of the test I was given for your viewing pleasure, I look forward to BEASTING through the rest of the compositing and effects with F Tizzle this week.

I can't seem to embed it properly for some reason, so watch it in full HD on youtube here!

25/04/2011

Truckin' Dirty.


Here is a dirty lens test. Going to paint up several of them today for addition to the final comps.


08/04/2011

Colour/Effect Test.


A render of the scene I am animating at the moment with some effects added as a text in photoshop. Gives a kind of projector feel and a little grain added. I think this may be difficult to get to look exactly as this is using after effects but this is an ideal for the moment.

07/04/2011

Explosion Animation

A quick comp of the explosion animation with a beauty still. Will look better with a touch of camera shake but didn't have time to add that before the college closed today. I tried adding some animated hatching to the cloud to match the backgrounds, but this can be easily removed/tweaked if it's not to your liking.



Password: dddark

05/04/2011

Quick Enviro Render.


This time is real kids. This two render passes from maya layered quickly in photoshop.
No toon line either because I forgot :3

31/03/2011

Skyy

Sky texture for beyond the horizon.

24/03/2011

Occluded


Test with an occlusion pass on the truck.

18/03/2011

Environment Colours


An idea of how the sky and environment will look.
I've had to dull down the bright reds from the concepts as it really overshadowed the characters.
Limited colour palette still in use and the sky is similar to that used on "Akronasia" to link the world together properly.

16/03/2011


Another texture render.
This time it's the tree with an occlusion pass layered lightly on it too.
It still needs chains and fruit added when it is inside the tank of the truck.

15/03/2011

First Music Draft.

10/03/2011

Thats a Big 10...


23/02/2011

Progress.




Progress on truck texture so far...

15/02/2011

Trucking.


Colour sketch for the Ark. Trying to pair it with Noah using the golden cogs to give him some connection to it. comments?

14/02/2011

Hearlis Cornix


(This image may be hard to see in full detail on darker monitor setups.)

11/02/2011

Never More.


Colour scheme for the Hearlis Cornix. Texture nearly finished. Renders to come soon!

08/02/2011

Junk Hermit Texture

Here he is! Texture 2 done. Onto the Hearlis Cornix (Sight Crow) next. Enjoy.

05/02/2011

Getting Crabby


Texturing for the Junk Hermit is going smoothly so far. Coconut crabs are a wonderful inspiration. Have some nice rust detail on the exhaust too.
http://www.buzzle.com/articles/a-giant-spider-that-can-crack-a-coconut-no-its-a-crab.html

An intereting article about coconut crabs - a giant member of the hermit crab family - and its attraction to shiny objects anmong other things.

01/02/2011

Oh Yeah! Work it Malcolm!




Forcing Noah into some poses with his finished rig and skin binding.

25/01/2011

Physical Sun and Sky...

...is pretty but it doesn't like surface shaders much - even though the goggles look amazing. This shall be the last physical sun and sky Noah seen. I really don't think we can make it look right. Maya software wins the day. Enjoy.





23/01/2011



We are looking for animators, compositers and others.

19/01/2011

Crabby Crab!


Just a little picture of the Hermit Crab character.

18/01/2011

Landscaping.

For the first time today we got most of the environment (albeit with physical sun and sky and not textured) put together. It is looking wonderfully vast.



Hope you all had a good new year - now get working! =]