20/12/2010

Hermit Home


Another strangely grainy render of the junk pile. This time of the back area where the Junk Hermit has built upon a little more. The sign has a bit of a Machinarium feel to it.

19/12/2010

Treasure Pile


Render of the front view of the Junk Hermit's homely junk pile with a few familiar items appearing.

08/12/2010

Power of Scripting.

(Sight Crow, Noah and the Junk Hermit)

These three images were drawn by Yibao Gao after reading each of the three final scripts and no previous knowledge of the character designs. I think they are a demonstration of how scripts can be an interesting way of conveying a story with no solid image of a charcter to begin with. Enjoy.

22/11/2010

Test turnaround of Noah with texture applied:


19/11/2010

Textural


The team has been working super hard to get the UV maps (including the epic, 28 A3 page, truck map) on the characters finished and ready to move into the texturing stage. Texturing has now begun and im trying to finalise colour schemes on Noah first. We met with Joni on Wednesday morning in Glasgow to discuss the soundtrack, its all very exciting!!

11/11/2010


Possibly the prettiest UV map i've seen. Although something worse than this would probably get me a first if I was in fine art, it wont be texturable looking like this. This one may take a while...

01/04/2010

Noah... IN 3D

Rough test of texture on Noah model. Needs more contrast I think.